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Bizarro Superwoman

1 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 51 vote, average: 5.00 out of 5 (1 votes, average: 5.00 out of 5)
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milana vayntrub

0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5 (0 votes, average: 0.00 out of 5)
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huge teddy hang out

1 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 51 vote, average: 2.00 out of 5 (1 votes, average: 2.00 out of 5)
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No Man’s Sky

1 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 5 (1 votes, average: 1.00 out of 5)
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No Man’s Sky is an action-adventure survival video game developed and published by the indie studio Hello Games for PlayStation 4 and Microsoft Windows. The game was released worldwide in August 2016. The gameplay of No Man’s Sky is built on four pillars: exploration, survival, combat, and trading. Players are free to perform within the entirety of a procedurally generated deterministic open universe, which includes over 18 quintillion (1.8×1019) planets, many with their own sets of flora and fauna.[1]

Players participate in a shared universe, with the ability to exchange planet information with other players, though the game is also fully playable offline; this is enabled by the procedural generation system that assures players find the same planet with the same features, lifeforms, and other aspects once given the planet coordinates, requiring no further data to be stored or retrieved from game servers. Nearly all elements of the game are procedurally generated, including star systems, planets and their ecosystems, flora, fauna and their behavioural patterns, artificial structures, and alien factions and their spacecraft. The founder of Hello Games, Sean Murray, had wanted to create a game that captured the sense of exploration and optimism of science fiction writings and art of the 1970s and 1980s with No Man’s Sky. The title was developed over three years by a small team at Hello Games with promotional and publishing help from Sony Interactive Entertainment. The British band 65daysofstatic assisted in developing the game’s music, with sound designer Paul Weir developing systems to procedurally generate the soundtrack.

Significant attention and expectations were given to the title in the months leading to its release, leading Murray and some journalists to recommend caution due to the indie nature and niche appeal of the title, seeking to avoid the pitfalls that had previously occurred at the launch of Spore in 2008. At release, the game received a wide range of mixed reviews, praising the technical achievements of the procedurally-generated universe, while considering the gameplay lackluster and repetitive. No Man’s Sky also suffered several technical problems at launch, while lacking several marketed features, including a multiplayer element, that further marred the players’ experience with the game.

Hello Games expressed commitment to fixing technical issues with the release, as well as plans to expand features of the game in time, but otherwise has not communicated with the community following the release window, further straining reactions from players. Though the game was a top seller in August 2016 in both the United Kingdom and North America, perception of the title plummeted to an overwhelmingly negative level in the months following release. The promotion and marketing hype for No Man’s Sky became a subject of debate, with at least one advertising industry group reviewing their materials for any potential breaches and false advertising.

Grow Up

1 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 5 (1 votes, average: 1.00 out of 5)
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Grow Up builds upon the gameplay of its predecessor, Grow Home, once again putting players in control of a robot named B.U.D, who is able to climb on landscapes. While the game still features B.U.D’s ability to direct the stalks of Starplants into energy sources to help them grow, the main goal of the game now is to recover parts of B.U.D’s ship, M.O.M, which are spread across the planet after she crashed into the moon. New to the game is the ability to scan various plants, known as Floraforms, which each have unique properties such as allowing B.U.D to jump high or launch into the air. Once a Floraform has been scanned, B.U.D can plant a seed of it at any time to grow anywhere else. By finding ability capsules, B.U.D can obtain new abilities, such as a jetpack, gliding, and rolling into a ball, which can each be upgraded by collecting crystals hidden across the world. By completing challenges, which require B.U.D to go through multiple checkpoints within a time limit, the player can unlock optional B.U.D Suits, which each give B.U.D unique properties, such as a bee suit that attracts bugs or an aviator suit that increases gliding speed.[4]

  • ReCore

    1 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 5 (1 votes, average: 1.00 out of 5)
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    ReCore is an action-adventure platform video game developed by Armature Studio and Comcept, with assistance from Asobo Studio, and published by Microsoft Studios for Microsoft Windows and Xbox One. The game was released worldwide in September 2016.

    The story tracks Joule Adams, one of the first volunteers for the utopian colony of Far Eden, who wakes after centuries in cryo-sleep to find that nothing has gone according to plan. With her three robotic machines known as corebot companions, Joule ventures throughout Far Eden to uncover the secrets behind the failed mission. The semi-open world environment of Far Eden is subject to exploration and the collection of resources. Joule’s weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and puzzle solving.

    Development began in 2014. The game was directed by Mark Pacini, written by Joseph Staten and conceptualized by Keiji Inafune. Mega Man and Metroid were significant influences in its creation. The development was divided between Armature Studio and Comcept into their own distinctive proficiencies, while Asobo Studio assisted. ReCore received mixed reviews, the most critical of which noted insufficient design choices, technical issues regarding lengthy and unsuccessful loading screens – later redressed – and repetitive combat. Praise was overall focused on the worthwhile story, platforming and controls.

    Gears of War 4

    1 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 5 (1 votes, average: 1.00 out of 5)
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    Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[4] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games.

    Many gameplay elements from the previous games are reintroduced, along with new elements such as the Dropshot weapon that fires explosive drills and the Buzzkill that fires ricocheting sawblades at the enemys.[5] Players can also perform a short distance shoulder charge, knocking enemies off balance and enemies can also pull players out of cover and perform their own takedowns.[5] The game features 4 categories of weather: from heavy breeze (trees, leaves, dust kicking up) and grow into violent category 3 windstorms that can affect combat and weapon usage.[5]

    Titanfall 2

    1 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 5 (1 votes, average: 1.00 out of 5)
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    Titanfall 2 is a first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. The sequel to Titanfall (2014), the game was released in October 2016 for Microsoft Windows, PlayStation 4, and Xbox One. The plot focuses on a infantry soldier named Jack Cooper, who aspires to be a pilot of a Titan, which are large mechas used for war.

    Titanfall 2 was released to positive reviews. Praise was given to the game’s addition to a deeper single-player campaign, multiplayer and gameplay, with many critics agreeing it to be a large improvement over its predecessor.

    Call of Duty: Infinite Warfare

    2 votes, average: 1.50 out of 52 votes, average: 1.50 out of 52 votes, average: 1.50 out of 52 votes, average: 1.50 out of 52 votes, average: 1.50 out of 5 (2 votes, average: 1.50 out of 5)
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    Call of Duty: Infinite Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision. It is the thirteenth primary installment in the Call of Duty series and was released for Microsoft Windows, PlayStation 4, and Xbox One on November 4, 2016.

    Development of Infinite Warfare began during 2014. It is the first title by Infinity Ward under the new three-year development cycle for the Call of Duty series. The game’s campaign is centered around a battle for the Solar System, which the Settlement Defense Front (SDF), a hostile force who are the main antagonists, are attempting to take over. The player takes control of Captain Nick Reyes of the Special Combat Air Recon (SCAR). They have their own transforming fighter, named “Jackal”, that they can customize as well as a central hub world named Retribution.

    Special editions of Infinite Warfare were released with a remastered version of Call of Duty 4: Modern Warfare, entitled Modern Warfare Remastered. Infinite Warfares announcement trailer was met with a mixed reception from game critics and journalists and a negative reception from the Call of Duty community. The announcement trailer was the second-most disliked video on YouTube at the time, in part due to a campaign by fans of rival game Battlefield 1 and disgruntled Call of Duty fans expressing frustration at the direction the series had taken.[2] Nevertheless, the game received generally positive reviews upon release; the single-player campaign and Zombie mode were praised, while the multiplayer mode was criticized for its “lack of innovation”, as the movement system is based on the previous title, Black Ops 3

    Dishonored 2

    4 votes, average: 3.00 out of 54 votes, average: 3.00 out of 54 votes, average: 3.00 out of 54 votes, average: 3.00 out of 54 votes, average: 3.00 out of 5 (4 votes, average: 3.00 out of 5)
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    Dishonored 2 is an action-adventure stealth video game developed by Arkane Studios and published by Bethesda Softworks. The sequel to 2012’s Dishonored, the game was released for Microsoft Windows, PlayStation 4, and Xbox One on November 11, 2016.

    The series takes place in the fictional Empire of the Isles, with the majority of Dishonored 2 set in the coastal city of Karnaca. After Empress Emily Kaldwin is deposed by an “otherworldly usurper”, the player may choose between playing as either Emily or her bodyguard and father Corvo Attano as they attempt to reclaim the throne. Both Emily and Corvo employ their own array of supernatural abilities. They can alternatively decide to forfeit them altogether. There are a multitude of ways to succeed in each given mission, from stealth to purposeful violent conflict.

    Ideas for a sequel to Dishonored began while developing its downloadable content, which spawned the decision to create a voice for Corvo Attano after being a silent character in the first installment. Emily Kaldwin was first proposed as a playable character and brought about the advancement of the timeline. The design was influenced by paintings and sculptures. Set in the new fictional city of Karnaca, its history was invented over the course of one year. The city itself was based on southern European countries like Greece, Italy, and Spain, drawing on the architecture, fashion, and technologies of 1851.

    Dishonored 2 was released to a positive reception. Praised were the improvements made since the first game: the more challenging stealth, the adaptability of Emily and Corvo’s abilities to both play styles, the art direction, the realization of the game’s world as well as the replay-value and the artificial intelligence. Criticism was directed at the lack of focus of the overarching narrative while the individual missions were praised for their creative designs. Aside from this, technical blunders as well as issues with the PC-port were received unfavorably. Dishonored 2 won the award for Best Action/Adventure Game at The Game Awards 2016.

    Watch Dogs 2

    3 votes, average: 1.00 out of 53 votes, average: 1.00 out of 53 votes, average: 1.00 out of 53 votes, average: 1.00 out of 53 votes, average: 1.00 out of 5 (3 votes, average: 1.00 out of 5)
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    Watch Dogs 2 (stylized as WATCH_DOGS2) is an open world action-adventure video game developed and published by Ubisoft. The sequel to 2014’s Watch Dogs, it was released worldwide for PlayStation 4, Xbox One, and Microsoft Windows in November 2016.

    Set within a fictionalized version of the San Francisco Bay Area, the game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Marcus Holloway, a hacker who works with the hacking group DedSec to take down the city’s advanced surveillance system. There are multiple ways to complete missions, and each successful assignment increases the follower count of DedSec. Cooperative multiplayer allows for competitive one-on-one combat and connecting with other players in order to neutralize a player who is actively causing havoc.

    Ubisoft Montreal, the game’s developer, studied player feedback from the first game to assess what could be improved in Watch Dogs 2 and the setting was researched by making frequent trips to California. Ubisoft Reflections was responsible for overhauling the driving mechanic. Real hackers were consulted to validate scripts and game mechanics for authenticity and references to real life hacktivism were fictionalized, like the Project Chanology protest. The original soundtrack for Watch Dogs 2 was composed by Hudson Mohawke.

    The game was released to generally favorable reception and praised for improving upon the original Watch Dogs in areas like the hacking, setting, characters and driving. However, character inconsistencies, firearms and frequent technical issues – later patched – were cited as imperfections.

    Planet Coaster

    2 votes, average: 1.00 out of 52 votes, average: 1.00 out of 52 votes, average: 1.00 out of 52 votes, average: 1.00 out of 52 votes, average: 1.00 out of 5 (2 votes, average: 1.00 out of 5)
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    Planet Coaster is a construction and management simulation video game developed and published by Frontier Developments for Microsoft Windows, which was released worldwide on November 17, 2016. The game is a spiritual successor to the RollerCoaster Tycoon series, with the third game in that series having been previously developed by Frontier.

    The Last Guardian

    1 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 5 (1 votes, average: 1.00 out of 5)
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    The Last Guardian[1] is an action-adventure video game developed by genDESIGN and SIE Japan Studio and published by Sony Interactive Entertainment exclusive to the PlayStation 4 console. It was released worldwide in December 2016. In the game, the player controls a young boy who befriends a giant half-bird-half-mammal creature named Trico. He must manipulate Trico, such as by luring it with food, to reach remote places while evading enemies.

    Team Ico began developing The Last Guardian in 2007. It was designed and directed by Fumito Ueda, and shares stylistic, thematic, and gameplay elements with his previous titles Ico (2001) and Shadow of the Colossus (2005). He employed the “design through subtraction” approach he had used for his previous games, removing elements that did not contribute to the core theme of the connection between the boy and Trico.

    Sony announced The Last Guardian at the 2009 Electronic Entertainment Expo with a planned release in 2011 exclusively for the PlayStation 3 console. It suffered numerous delays; Ueda and other Team Ico members departed Sony, and hardware difficulties forced the game to be moved to the PlayStation 4 in 2012, which caused people to assume that it was never going to be released. Ueda and his studio genDESIGN, composed of several former Team Ico members, remained as creative consultants, with Ueda continuing as director and Sony’s internal Japan Studio handling technical development. The Last Guardian was reintroduced at the Electronic Entertainment Expo 2015 for its 2016 release. It received praise for its art direction, story, and depiction of Trico, while some criticized the gameplay as dated and felt that Trico’s meandering behavior tests the patience of the players.

    Stardew Valley

    3 votes, average: 2.33 out of 53 votes, average: 2.33 out of 53 votes, average: 2.33 out of 53 votes, average: 2.33 out of 53 votes, average: 2.33 out of 5 (3 votes, average: 2.33 out of 5)
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    Stardew Valley is an indie farming simulation role-playing video game developed by ConcernedApe and published by Chucklefish Games. The game was released for Microsoft Windows in February 2016, with ports for OS X, Linux, PlayStation 4 and Xbox One released later that year. A port for Nintendo Switch is also in development. In Stardew Valley, the player takes the role of a character that, to get away from the hustle of an office job, takes over their grandfather’s dilapidated farm in a place known as Stardew Valley. The player manages their character’s time and energy levels as they clear land, plant and tend crops, raise livestock, craft goods, mine for ores, and engage in social activities, including romances leading towards marriage, with the various residents of the small town, all while earning in-game money to expand their farm. The game is open-ended, allowing the player to take on activities as they see fit.

    Stardew Valley was heavily inspired by the Harvest Moon video game series, with additions by Stardew Valleys sole creator, Eric Barone, to address some of the shortcomings of these games while using the opportunity as an exercise to improve his own programming and game design skills. Barone developed the title on his own over four years and interacted frequently with players who were interested in the title to get feedback. Chucklefish Games approached Barone with the offer to publish the title mid-way through development, allowing Barone to focus more on completing the game.

    Stardew Valley received positive reception from critics upon release, and was one of the highest-selling titles on Steam in the first few months of its release, eventually selling over one million copies. Barone plans to expand the game to include co-operative play and support for other platforms, among other features.

    Homeworld: Deserts of Kharak

    2 votes, average: 1.00 out of 52 votes, average: 1.00 out of 52 votes, average: 1.00 out of 52 votes, average: 1.00 out of 52 votes, average: 1.00 out of 5 (2 votes, average: 1.00 out of 5)
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    Homeworld: Deserts of Kharak is a real-time strategy video game developed by Blackbird Interactive and published by Gearbox Software. The game was released on January 20, 2016,[2] and is a prequel to the 1999 space-based real-time strategy video game Homeworld.

    Mario & Luigi: Paper Jam

    1 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 5 (1 votes, average: 1.00 out of 5)
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    Mario & Luigi: Paper Jam, known in Europe and Australia as Mario & Luigi: Paper Jam Bros.[4] and in Japan as Mario & Luigi RPG Paper Mario MIX (Japanese: ???&????RPG ???????MIX Hepburn: Mario & ru?ji RPG p?p?mario MIX?), is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS. The game is the fifth title in the Mario & Luigi series (and a Paper Mario spin-off game title), crossing over with elements and style of characters from the Paper Mario series. It was released internationally in December 2015, and in North America the following month (January 2016).[5]

    US Avengers by Medina

    0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5 (0 votes, average: 0.00 out of 5)
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    Dying Light: The Following

    1 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 5 (1 votes, average: 1.00 out of 5)
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    Dying Light: The Following is an expansion pack for the open-world first-person survival horror video game Dying Light. The game was developed by Techland, published by Warner Bros. Interactive Entertainment, and released for Microsoft Windows, Linux, PlayStation 4, and Xbox One on February 9, 2016. The expansion introduces new characters, a new story campaign, new weapons, and new gameplay mechanics. Dying Light: The Following – Enhanced Edition includes this expansion, the original Dying Light game, and all of the downloadable content released for the original game.

    Lego Marvel’s Avengers

    1 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 51 vote, average: 1.00 out of 5 (1 votes, average: 1.00 out of 5)
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    Lego Marvel’s Avengers is a Lego-themed action-adventure video game developed by Traveller’s Tales and published by Warner Bros. Interactive Entertainment, for the PlayStation 4, PlayStation 3, PlayStation Vita, Nintendo 3DS, Wii U, Xbox One, Xbox 360, Macintosh and Microsoft Windows. It is the spiritual successor to Lego Marvel Super Heroes and the second installment of the Lego Marvel franchise.[1] It follows the plots of both The Avengers and Avengers: Age of Ultron as well as Captain America: The First Avenger, Iron Man 3, Thor: The Dark World, and Captain America: The Winter Soldier.

    The game features characters from the Marvel Cinematic Universe as well as characters from comic books. Characters include Iron Man, Captain America, Hulk, Black Widow, Hawkeye, Scarlet Witch, Quicksilver, Thor, Ultron, Loki, Winter Soldier, Falcon, Vision and War Machine and some lesser known characters such as Devil Dinosaur and Fin Fang Foom.[2] It includes the characters of the Avengers team along with many others.[3] The game was released on 26 January 2016.[4]

    Tron RUN/r

    2 votes, average: 2.00 out of 52 votes, average: 2.00 out of 52 votes, average: 2.00 out of 52 votes, average: 2.00 out of 52 votes, average: 2.00 out of 5 (2 votes, average: 2.00 out of 5)
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    Tron RUN/r is a 2016 adventure runner video game developed by Sanzaru Games and published by Disney Interactive Studios as part of the Tron franchise. It was first released on February 16, 2016 for the PlayStation 4, Xbox One, and Windows. It was first announced at the Games Award 2015, where it was described as an “action arcade” game.[1]


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