Recent Comments from OntologicalShock

  • Comment on The Walking Dead = Toy Story
    Reaching pretty hard if that's the only parallel.
  • Comment on RIPD movie poster
    I liked this story better when it was Men in Black.
  • Comment on Chameleon & sunglasses
    It is a shoop trick. That's not how shameleeooons work.
  • Comment on Parking, you're doing it wrong
    Oh god, that poor E92!
  • Comment on Semiotic Standard spacecraft icons
    It was a small scale mod for Half-Life 2 that some associates and I were working on. The plan was to replicate the Survival multiplayer gameplay mode from AVP2; every survivor team member killed resurrects as an alien and vice versa. This gamepaly type was great for drawing a team together on the survivor side and gameplay tended toward barricades and bottlenecks. The initial launch was going to be just USCM and aliens on two maps: a larger, more accurate leadworks from Alien 3 and a cargo ship map from one of the Dark Horse Aliens comics. Both maps were very fun to work on in their way; the leadworks as an exercise in exacting reproduction and gothic grimyness, the American (cargo ship) as a tight mechanical battleground with lots of Aliens vibe. I'd planned out traps on each map that could be used to score extra points for your team; the lead mould, piston and fan vent from Alien 3, as well as an airlock trap on the American. I was pretty proud of that last trap because it was potentially super lethal, but the players would want to go into it because we'd planned to make EVA suits part of that map. An alien could activate a trigger once they were sealed in and space them before the suit-up timer had elapsed, or vice versa if an alien player got stuck in (explosive forces launching them out and away from the map to a kill zone perimeter). We had hopes that the players would be able to take the fight into zero-g and hole up round back at the engines or something. Of course the aliens would be able to follow them out from other strategic exit points and have no need of air. This thinking led us to other cool sabotage ideas for the ship like the aliens disabling the gravity and lights — because tilting the balance in favor of the aliens seemed to lead to more 'in-character' gameplay: sneaking, cinematic kills, etc. Eventually technical, legal and real life hurdles groud progress to a halt and we abandoned the project in that form. We've not come back to it since, but with engines like CryENGINE 3 or UDK being so widely used with such rich development options, we might go back to it again... or mod Colonial Marines if such a thing is allowed by the devs.

The trick is not minding that it hurts

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Posted in Images on June 26th, 2012 by | Report This Post | FavoriteLoadingAdd to favorites

1339765591507 700x525 The trick is not minding that it hurts

1339722822664 The trick is not minding that it hurts

Dedicated to all the poor souls whose 3D glasses didn’t come with a spoon.

Mass Effect 3 Ending Thpoilerth!

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Posted in Images on March 21st, 2012 by | Report This Post | FavoriteLoadingAdd to favorites

1332128956546 700x480 Mass Effect 3 Ending Thpoilerth!

1332043872509 700x1000 Mass Effect 3 Ending Thpoilerth!

1332043193042 Mass Effect 3 Ending Thpoilerth!

Marauder Shields tried to save us all from the ending. Never Forget.

TRON Comics

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Posted in Images on February 10th, 2011 by | Report This Post | FavoriteLoadingAdd to favorites
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1296413578922 406x700 TRON Comics Movies Humor forum fodder

1296417549435 329x700 TRON Comics Movies Humor forum fodder

From a thread on /tv/. I’m not going to write transcripts for them because that’s retarded.