PROTOTYPE game review


You are the PROTOTYPE, Alex Mercer, hiding in human form. You step out onto the streets of New York with no memory, but limitless power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Black Watch Special Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.


This was a hard one to get through, for multiple reasons.  I started it back in August of 2014, which was right around when my mother was getting sick, so while I was looking for distractions, I wasn’t finding the right kind of pull from PROTOTYPE that I needed at the time.  The story is a confusing mess that relies on you collecting bits of it from the memories of passing by civilians or soldiers, but ultimate the story was actually pretty light, mostly consisting of someone doing evil things just because they could.

The battles were another thing that were somewhat frustrating as well, as I found myself frequently having to play the game in a way that completely took me out of the game itself.  The prime example of this was the final battle where I had to get the boss caught up in the environment in order to properly heal myself and fight back.

It was enjoyable, but it took me far longer than the 11 hours that’s mentioned on how long it takes me beat, about 27 hours of game time and about 10 months of calendar time.

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