evolution of games

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    4 Responses to evolution of games

    1. It’s not the graphics but the gameplay that matters. Show me a game in ’93 with a massive multiplayer persistent online world that gave players the freedom to pretty much build anything they want within that world….


    2. Oh, I forgot. The only thing that matters in game design is the pixel count. Thanks for reminding me.


      • Seriously. The Rogue-like games are some of the best I’ve ever played, and the best of those have just old ascii graphics. ( Though, these days they do tend to have a .bmp tile option, but even that’s pretty simple as far as graphics go ) Angband 4eva!


    3. It’s the industry that’s keeping minecraft’s graphics down. See those smokey bits over the lava? They’re called particle effects, learn what that means.


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