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(4 votes, average: 3.75 out of 5)


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September 22, 2009 at 1:58 am
I had noticed this trend before.
September 22, 2009 at 2:12 am
Bald heads require no physics application to the hair, which we ALL care deeply about.
September 22, 2009 at 9:11 am
And also require fewer polys. And on that note, they also generally require at least one less texture for baldness in most cases.
These examples always make me think of the very impressive models that 3D Design students turn in that are in the tens to hundreds of thousands polygon range and will unfortunately never see the light of day in a game.
September 22, 2009 at 3:13 am
I was looking at this for about 10 seconds wondering what the pattern was…
Then I realized the title was sarcastic.
September 22, 2009 at 8:39 am
They forgot Red Faction Guerrilla.
September 22, 2009 at 11:27 am
They don’t only look the same, with the exception of Mario, they have very little variation in any kind of personality either.
September 22, 2009 at 12:23 pm
Which is exactly the point – the title is sarcastic, showing how little creativity there is in character design for modern games. He just forgot the pilcrow.
However, that doesn’t mean the game itself is bad. The point of the game isn’t who has the most creative main character.
September 22, 2009 at 1:28 pm
Besides, my Shepard had hair and was a really old Mexican guy.